Press Escape to pause the game.
Feeds approx. 500 people. When rained upon, yields added revenue. Average life of is 3 rounds.
Earns at least 4 gold bars per round. Pollution increases death rate.
Feeds 500 people. Earns 1 gold bar per round. If over a school of fish, earns 1 extra gold bar.
Guards surrounding land area against rebels. Guards nearby fishing boats against pirates.
Increases population and greatly increases factory productivity.
Increases harmony on island by providing housing for 500 people.
Guards your fishing boat against pirates.
Increases well-being of people and productivity of factories.
Build nothing and return to island.
Unlimited number of rounds
Play 15 rounds. About 6 minutes play time.
Your gold bars are meant to be spent.
Click on a free field on your island to open the build menu.
Keep your population happy.
Play 40 rounds. About 16 minutes play time.
Play 80 rounds. About 32 minutes play time.
Press the Escape key at any time to return to this menu.
At the bottom right of the screen are three numbers and a smiley.
The smiley indicates the degree of harmony on your island. Rebels appear in low harmony situations.
The three numbers are from top to bottom:
The text log on the bottom right informs you about notable events on your island.
You may also see:
Click on a free field on your island to open the build menu. Click on the building you want to build to build it. Or click ouside the builing list to close the build menu.
FORT (50 gold bars). Protection: Guards surrounding land area against rebels. Guards nearby fishing boats against pirates and opponent's PT boats.
FACTORY (40 gold bars). Income: Earns at least 4 gold bars per year. (More as well-being of people increases.) Pollution increases death rate.
ACRE OF CROPS (3 gold bars). Income/Points: Each acre feeds approx. 500 people. When rained upon, yields added revenue (approx. 1 gold bar per acre). Average life of an acre of crops is 3 years, but this number varies.
SCHOOL (35 gold bars). Income/Points: Increases well-being of people and productivity of factories.
HOSPITAL (75 gold bars). Increases population and greatly increases factory productivity.
HOUSING PROJECT (60 gold bars). Points: Increases harmony on island by housing 500 people.
PT BOAT (40 gold bars). Protection/Aggression: Guards your fishing boat against pirates. Sinks opponent's fishing boat.
FISHING BOAT (25 gold bars). Income/Points: Automatically feeds 500 people and earns 1 gold bar per year. If moved over a school of fish, earns 1 gold bar. Can be sunk by pirates or hurricanes.
You can't control it, but you can try to anticipate it.
RAIN STORMS help your crops grow. Try to plant where the rain most frequently falls. There are no set paths for rain, but you will notice general patterns.
TROPICAL STORMS bring a deluge. They may either help your crops or destroy them. On rare occasions, they may destroy a building or boat.
HURRICANES usually lay waste to everything in their paths. Fishing boats will be sunk if moving, but have a chance of surviving if anchored. Everything else over which the hurricane passes has a 2/3 chance of being leveled. As in real life, the faster a hurricane moves, the less damage it inflicts.
If the people are not satisfied, rebels may spring up on your island. Your opponent can also pay to establish rebels on your island. (And you can do the same to your opponent.) Rebels appear at random points, destroying anything on which they land. Peace can be restored only by increasing the people's well-being. A rebel faction will then disappear, usually within one year.
A FORT protects everything within a one-cursor radius around itself.
TO CONTROL your fishing boat or PT boat, click on it. A red border will surround the ship. Then click where the boat should go.